
- #Cmake windows x64 software#
- #Cmake windows x64 code#
- #Cmake windows x64 license#
- #Cmake windows x64 free#
Whenever we use some non-standard feature, that is optional and can be disabled.Įigen is being successfully used with the following compilers: See the MPL2 FAQ for more information, and do not hesitate to contact us if you have any questions.Įigen is standard C++98 and so should theoretically be compatible with any compliant compiler.
#Cmake windows x64 software#
Many proprietary and closed-source software projects are using Eigen right now, as well as many BSD-licensed projects. For example, closed-source software may use Eigen without having to disclose its own source code.
#Cmake windows x64 license#
Of course you have to mind the license of the so-included library when using them. Such features can be explicitly disabled by compiling with the EIGEN_MPL2_ONLY preprocessor symbol defined.įurthermore, Eigen provides interface classes for various third-party libraries (usually recognizable by the header name).
#Cmake windows x64 code#
Note that currently, a few features rely on third-party code licensed under the LGPL: constrained_cg. Common questions about the MPL2 are answered in the official MPL2 FAQ.Įarlier versions were licensed under the LGP元+. Starting from the 3.1.1 version, it is licensed under the MPL2, which is a simple weak copyleft license.
#Cmake windows x64 free#
Eigen is a pure template library defined in the headers.Įigen is Free Software. There is no binary library to link to, and no configured header file. If you just want to use Eigen, you can use the header files right away. We use the CMake build system, but only to build the documentation and unit-tests, and to automate installation. Eigen 2 documentation (old): this includes the Eigen 2 Tutorial.Įigen doesn't have any dependencies other than the C++ standard library.Eigen 3 documentation: this includes a getting started guide, a long tutorial, a quick reference, and page about porting from Eigen 2 to Eigen 3.Eigen up to version 3.4 is standard C++03 and maintains reasonable compilation times.



Explicit vectorization is performed for SSE 2/3/4, AVX, AVX2, FMA, AVX512, ARM NEON (32-bit and 64-bit), PowerPC AltiVec/VSX (32-bit and 64-bit), ZVector (s390x/zEC13) SIMD instruction sets, and since 3.4 MIPS MSA with graceful fallback to non-vectorized code.Expression templates allow intelligently removing temporaries and enable lazy evaluation, when that is appropriate.Its ecosystem of unsupported modules provides many specialized features such as non-linear optimization, matrix functions, a polynomial solver, FFT, and much more.It supports various matrix decompositions and geometry features.It supports all standard numeric types, including std::complex, integers, and is easily extensible to custom numeric types.It supports all matrix sizes, from small fixed-size matrices to arbitrarily large dense matrices, and even sparse matrices.
